agnosticlayer 0.1.1
“A cheap, drop-in way to add UI data to your engine — no decisions about which dependency to pull in, no wrestling with how complicated it s…”
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1:11… layer
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3**A flat, renderer-agnostic data layer for widget-like UI trees.**
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5Add UI data to your engine without picking a UI framework — one de …
5:104… decisions about what else to pull in. Built as the tool I wanted for myself, now it's yours.
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13:209… library never draws a pixel. You read the maps and feed them into wgpu, ash, a terminal renderer, `println!` — whatever you've already got.
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15The split is deliberate: this crate is the backend. Your renderer is the frontend. They don't know about each other and don't have to.
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17The point isn't another UI on Rust. The point is to solve a specific low-level problem � …
17:254… surface of a typical widget tree. Anything past that is your call.
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19### What it isn't
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21- Not a scene graph. Nesting is a single `parent: Option< …
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229## RU
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231### Что это
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233`agnosticlayer` — не UI-тулкит, а место для хранения UI-*данных*. Ноды, лейблы, контейнеры, картинки, hit-шейпы — всё лежит плоскими мапами, вс …
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