Benign dotnet 51 installs Download

Mibo.Core 2.0.0-rc-002

“Package Description”

Recognized Microsoft importless PE marker
SHA-256511080e517fd1f66758db80a07adf824dc48c8c8cb8994ad0242b8910e599d1d
MaleculeO₂(AsEr)

Evidence

Recognized Microsoft importless PE marker Mibo.Core.dll · 0x2b1e8–0x2b218
0x2b1e816167305000006808b0300042a000000..s.........*...
0x2b1f842534a4201000100000000000c000000BSJB............
0x2b20876342e302e3330333139000000000500v4.0.30319......
0x2b2186c000000 l...
.dll extension reference Mibo.Core.dll · 0x4aa5e–0x4aa8e
0x4aa5e000000000000004d69626f2e436f7265.......Mibo.Core
0x4aa6e2e646c6c004653686172705369676e61.dll.FSharpSigna
0x4aa7e74757265436f6d707265737365644461tureCompressedDa
0x4aa8e74612e4d ta.M
PE version resource structure Mibo.Core.dll · 0x83c4e–0x83c7e
0x83c4e00000000000000000000bc0234000000............4...
0x83c5e560053005f0056004500520053004900V.S._.V.E.R.S.I.
0x83c6e4f004e005f0049004e0046004f000000O.N._.I.N.F.O...
0x83c7e0000bd04effe000001000000020000 ...............
PE FileVersion metadata field Mibo.Core.dll · 0x83d1e–0x83d7e
0x83d1e2e0030002e0030000000300008000100..0...0...0.....
0x83d2e460069006c0065005600650072007300F.i.l.e.V.e.r.s.
0x83d3e69006f006e000000000032002e003000i.o.n.....2...0.
0x83d4e2e0030002e0030000000900036000100..0...0.....6...
0x83d5e500072006f0064007500630074005600P.r.o.d.u.c.t.V.
0x83d6e65007200730069006f006e0000003200e.r.s.i.o.n...2.
0x83d7e2e0030002e0030002d0072006300 ..0...0.-.r.c.
NuGet package declares dependencies Mibo.Core.nuspec · lines 25–30
25- **3D:** a custom `beginEffect`/`endEffect` shader/effect that opts into shadows now receives them correctly. The scene-upload path bound the shadow atlas under the wrong sampler name on MonoGame (`texture5` instead of `shadowAtlas` — the name `mgfxc` exposes samplers under), never uploaded the per-caster `shadowBiases`, and omitted the bias from the `ShadowResult` bundle entirely. Declare `sampler2D shadowAtlas : register(s5)` (MonoGame) / the `shadowAtlas`/`shadowBiases` uniforms (raylib) to opt in.
26- **Docs:** asset access in the program/assets/animation guides pointed at a non-existent `ctx.Assets` member — fixed to `GameContext.getService&lt;IAssets&gt; ctx`. The Core layout APIs (`CellGrid2D`/`LayeredGrid2D`) always take `System.Numerics.Vector2`, which collides with `Microsoft.Xna.Framework.Vector2` in MonoGame projects; the layout and camera guides now flag this and qualify the calls. The `SpriteState` reference now lists every field (`Rotation`/`Origin`/`NormalMap`), not just `Color`/`Layer`.</releaseNotes>
27 <repository type="git" url="https://github.com/AngelMunoz/Mibo" commit="deda5aecb0667344a65e92a8ead3cb266a465060" />
28 <dependencies>
29 <group targetFramework="net10.0">
30 <dependency id="FSharp.Core" version="10.1.301" exclude="Build,Analyzers" />

No evidence locations were recorded for this file. Raw result

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