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MackySoft.Navigathena.Unity.Addressables 2.0.0-preview.3

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Evidence

imports AddressablesApi AddressablesAssetAcquisition.cs · lines 1–12
1using System;
2using System.Threading;
3using System.Threading.Tasks;
4using MackySoft.Navigathena.Unity.NativeResources;
5using UnityEngine;
6using UnityEngine.AddressableAssets;
7using UnityEngine.ResourceManagement.AsyncOperations;
8using AddressablesApi = UnityEngine.AddressableAssets.Addressables;
9
10namespace MackySoft.Navigathena.Unity.Addressables
11{
12 /// <summary>Acquires an Addressable …
English function-word token "this" AddressablesAssetAcquisition.cs · line 18
18:43… n (AssetReference reference) => this.reference = reference ?? throw new ArgumentNullException(nameof …
Reads result through dot or arrow access AddressablesAssetAcquisition.cs · lines 29–34
29:50… lationToken.None);
30 }
31 GameObject asset = handle.Result;
32 if (handle.Status != AsyncOperationStatus.Succeeded || asset == null)
33 {
34 throw handle.O …
Reads result through dot or arrow access AddressablesSceneAcquisition.cs · lines 40–46
40:96… scene acquisition failed.");
41 }
42
43 scene = handle.Result.Scene;
44 cancellationToken.ThrowIfCancellationRequested();
45 if (!scene.IsValid() || !scene.isLoaded)
46 …
English function-word token "the" AddressablesSceneAcquisition.cs · lines 93–96
93:4… {
94 context?.ReportLoss("The acquired Addressables scene was unloaded outside its managed lifetime.");
95 }
96 …

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