shader_preprocessor.cpp
Source contains an unconditional loopimports core/os/os.h
SHA-2560467834ff886270210b360c3b3f98e575223c785112f47f8daef02c8a4acc38f
MaleculeH(Db₂)Md(In)
Evidence
3:57… *******************/
4/* This file is part of: */
5/* GODOT ENGINE …
11:51… o any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* witho …
23:58… ARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLD …
29:30… **********************************************/
30
31#include "shader_preprocessor.h"
32#include "core/math/expression.h"
33#include "core/os/os.h"
34
35const char32_t CURSOR = 0xFFFF;
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82:3… t ShaderPreprocessor::Tokenizer::consume_line_continuations(int p_offset) {
83 int skips = 0;
84
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